Latts Razzi

Percentile
39.97%
Std. Deviation
24.98%
Winrate
39.34%
Frequency (in Faction)
2.35%
Count
17
History

Squads

Loadouts

  • 1
    Han Solo (Scum), Rook Kast, Trick Shot
    Percentile
    73.33%
    Std. Deviation
    0%
    vs. Pilot Average
    +33.36%
  • 1
    Hound's Tooth, Munitions Failsafe, Weapons Systems Officer, XX-23 S-Thread Tracers, Zam Wesell
    Percentile
    57.14%
    Std. Deviation
    0%
    vs. Pilot Average
    +17.17%
  • 1
    Contraband Cybernetics, Gamut Key, Zam Wesell
    Percentile
    54.55%
    Std. Deviation
    0%
    vs. Pilot Average
    +14.58%
  • 2
    BT-1, Contraband Cybernetics, Hound's Tooth, Notorious, The Child, The Mandalorian
    Percentile
    50%
    Std. Deviation
    10%
    vs. Pilot Average
    +10.03%
  • 2
    Contraband Cybernetics, Electronic Baffle, Notorious, The Child, The Mandalorian
    Percentile
    50%
    Std. Deviation
    50%
    vs. Pilot Average
    +10.03%
  • 2
    BT-1, Contraband Cybernetics, Notorious, The Child, The Mandalorian
    Percentile
    43.48%
    Std. Deviation
    0%
    vs. Pilot Average
    +3.51%
  • 1
    Bo-Katan Kryze (Rebel/Scum), Han Solo (Scum), Marksmanship, Rook Kast
    Percentile
    42.86%
    Std. Deviation
    0%
    vs. Pilot Average
    +2.89%
  • 2
    BT-1, Hotshot Tail Blaster, Lando Calrissian (Scum), Notorious, The Child
    Percentile
    33.17%
    Std. Deviation
    20.68%
    vs. Pilot Average
    -6.8%
  • 1
    Dengar, Hotshot Tail Blaster, Ketsu Onyo, Shield Upgrade, Unkar Plutt
    Percentile
    30.77%
    Std. Deviation
    0%
    vs. Pilot Average
    -9.2%
  • 1
    Bossk, Deadman's Switch, Electronic Baffle, Hound's Tooth, Maul, Novice Technician
    Percentile
    27.27%
    Std. Deviation
    0%
    vs. Pilot Average
    -12.7%
  • 1
    BT-1, Ketsu Onyo, Tactical Scrambler, Tracking Fob, Zam Wesell
    Percentile
    19.05%
    Std. Deviation
    0%
    vs. Pilot Average
    -20.92%
  • 1
    Ion Missiles, Ketsu Onyo, Snap Shot, Weapons Systems Officer
    Percentile
    11.76%
    Std. Deviation
    0%
    vs. Pilot Average
    -28.21%
  • 1
    Contraband Cybernetics, Enduring, Ketsu Onyo, Savage Opress
    Percentile
    9.52%
    Std. Deviation
    0%
    vs. Pilot Average
    -30.45%

Squadmates

Bossk (Z-95 Headhunter)
Percentile
55.08%
Std. Deviation
30.66%
Percentile when in Squad
+15.11%
Count (in same Squad)
6
Doctor Aphra
Percentile
46.57%
Std. Deviation
26.59%
Percentile when in Squad
+6.6%
Count (in same Squad)
11
Fenn Rau
Percentile
43.81%
Std. Deviation
30.43%
Percentile when in Squad
+3.84%
Count (in same Squad)
9
Tor Phun
Percentile
42.86%
Std. Deviation
-
Percentile when in Squad
+2.89%
Count (in same Squad)
1
Dengar
Percentile
42.21%
Std. Deviation
14.94%
Percentile when in Squad
+2.24%
Count (in same Squad)
2
Leema Kai
Percentile
40.14%
Std. Deviation
12.99%
Percentile when in Squad
+0.17%
Count (in same Squad)
4
Manaroo
Percentile
40.14%
Std. Deviation
12.99%
Percentile when in Squad
+0.17%
Count (in same Squad)
4
Joy Rekkoff
Percentile
33.17%
Std. Deviation
20.68%
Percentile when in Squad
-6.8%
Count (in same Squad)
2
Bossk
Percentile
30.77%
Std. Deviation
-
Percentile when in Squad
-9.2%
Count (in same Squad)
1
Nashtah Pup
Percentile
30.77%
Std. Deviation
-
Percentile when in Squad
-9.2%
Count (in same Squad)
1
Cad Bane
Percentile
29.68%
Std. Deviation
19.1%
Percentile when in Squad
-10.29%
Count (in same Squad)
4
Kad Solus
Percentile
27.27%
Std. Deviation
-
Percentile when in Squad
-12.7%
Count (in same Squad)
1
Kavil
Percentile
27.27%
Std. Deviation
-
Percentile when in Squad
-12.7%
Count (in same Squad)
1
Han Solo (Scum)
Percentile
19.05%
Std. Deviation
-
Percentile when in Squad
-20.92%
Count (in same Squad)
1
Dace Bonearm
Percentile
11.76%
Std. Deviation
-
Percentile when in Squad
-28.21%
Count (in same Squad)
1
Nom Lumb (Rogue)
Percentile
11.76%
Std. Deviation
-
Percentile when in Squad
-28.21%
Count (in same Squad)
1
Durge
Percentile
9.52%
Std. Deviation
-
Percentile when in Squad
-30.45%
Count (in same Squad)
1

Squad Performance

Squadmate Sets
Performance & Occurance
Note: Frequency scale is not linear in order to reduce clutter.
Squad Sizes
Note: Squad size is omitted if there is not at least one occurance.